![kingdom hearts hd 1.5 remix speedrun kingdom hearts hd 1.5 remix speedrun](https://i.ytimg.com/vi/KdUbGv25yzM/maxresdefault.jpg)
Try making music for a scene that you already made music with years ago. people have complained that some of the music are just reused from various KH games. Words cannot describe how godly this music is. While there was only a few new music that was added in this, Yoko Shimomura, fresh off her stint on Final Fantasy XV, worked her magic once again on 0.2's music. If this is just the tip of what SE has to offer graphics-wise, I'm really excited how'll they'll fare out once KH3 is out and about. And the constant upgrades that we saw from the E3 demo to the Paris Games Week Demo, to the final product, it really just makes it evident that Square is hard at work for this. Sure, This is Square Enix's first take on Unreal Engine 4, and they still have a lot to learn, but the fact that they got that far for just a small period of time since switching from Luminous to Unreal Engine 4, its a sight to behold. I don't see a reason why there is a certain group of people who hates the graphics in this mini-game.
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As I said earlier, some enemies don't stagger, the boss AI seems crappy (especially on the final Devil's Wave boss, that thing doesn't give a firetruck if you have a strat or not, its basically just yolo Imma go ham sux to be you), and don't get me started on Aqua Replica on the Mirror Boss Rush, that thing looked like hell right at the beginning.
![kingdom hearts hd 1.5 remix speedrun kingdom hearts hd 1.5 remix speedrun](https://i.ytimg.com/vi/E65r34GythI/maxresdefault.jpg)
This is where some people say that it excels, but for me, I'd give it a C. On 0.2, it does damage to some extent, but not in consecutive succession. Magic Wish/Spellweaver's finishing command does NOTHING except the actual final attack, unlike its BbS counterpart where Aqua's drill-like move still does damage. Shotlocks seems to be nerfed way too much. Magic-based Situation commands (pfft, they killed Reaction Commands to Situational Commands, which does practically the same thing lol) tend to whiff A LOT, particularly Thundagun, since its a ground-based attack. Cartwheel seems to be fixed (thank goodness, I thought we're gonna be invincible the entire game due to that), among others. Some enemies still don't stagger, Aqua's combos still has that thing of "floatiness", albeit in a small scale. Fortunately, Square Enix has learned from it. OH BOY, GAMEPLAY! A lot of people are worried that 0.2 will adopt the abominable gameplay of Birth by Sleep. Without spoiling any further, the game managed to fill us in on Aqua's story after what happened on the Secret Episode of Birth by Sleep, while at the same time, starting the actual plotline of Kingdom Hearts 3, even for just a small moment. Until then, I'm not considering it as a full-fledged speedrun. * tealgamemaster has not submitted his run into the official KH speedrun leaderboards. KHBBS0.2AFP Load Screen Crash by Bizkit047Ĭhyadosensei, Bizkit047, Faye (SilverGU001) and IrregularJinny for Twitch Streams.ĭiscovery of a "constant" softlock point at v1.0.1 by speedrunner mieDaxx KHBBS0.2AFP Beginner Mode "Secret Boss Rush" playthrough by tealgamemaster KHBBS0.2AFP Beginner Mode "speedrun"* by tealgamemaster KHBBS0.2AFP Critical Mode Final Devil's Wave Boss fight by Everglow
#KINGDOM HEARTS HD 1.5 REMIX SPEEDRUN PS4#
KHBBS0.2AFP PS4 vs PS4Pro comparison by Shirrako KHBBS0.2AFP Proud Mode playthrough by Shirrako Since I have no prior experience of playing the next-gen Kingdom Hearts game, I used the following YouTube videos and Twitch Streams to draw my conclusion: Here's my review of Kingdom Hearts Birth by Sleep 0.2 -A Fragmentary Passage. However, that does not mean I can't draw a solid conclusion just because I don't have the necessary console.
#KINGDOM HEARTS HD 1.5 REMIX SPEEDRUN PORTABLE#
The last home console I have is a PS2 Slim, and the last portable console I had is a PSP Street. I, for one, am hoping that either this gets patched, OR this issue is resolved by the time 1.5+2.5 comes out. We're having another de ja vu moment of FFXV at launch where frame pacing issues have plagued the game. A Fragmentary Passage, while keeping its goal of 30fps on Base (and Launch) PS4 and an unlocked framerate on the Pro, suffers from horrible frame pacing all throughout the game, making the experience less than optimal. Unfortunately, the issue does not stop there. Some people may be fine with this, but for others, its not. DigitalFoundry's latest video features the technical details of KINGDOM HEARTS HD 2.8 Final Chapter Prologue, which can be shown here:Īnd to be perfectly fair, they're spot on on this one.ģ0fps on cutscenes and 60fps on gameplay is fine and all, but while absent in actual gameplay, frame pacing issues are definitely there on cutscenes.